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The Dwarf Run download setup for pc

7/29/2019

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The Dwarf Run Download Setup For Pc



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About This Game

The Dwarf Run is an old-fashioned RPG with elements of point-n-click adventure.

The story tells of an expedition to the ancient underworld temple undertaken by young dwarf Dalain Stonecruncher with party of friends and numerous adventures that followed.

Dalain, Zenn, Ionor, and Barbados are about to meet the strangest beings, join the rebellion, investigate conspiracies, defeat the most powerful of demons, become champions of the arena, and even travel into space.

The Game Features

  • Linear story line full of humor and unexpected twists and turns
  • Manual and automatic control of turn-based battles
  • Original rule set that makes leveling a challenging and interesting task
  • Point-n-click adventuring with light inventory-based puzzles
  • Choice of cinematic, top-down and third person views
  • Range of individually balanced difficulty modes
  • 15 hours of game play, 100 enemy types, 140 unique items, and one ending

And there is no

  • Cutting edge bloomy graphics
  • Scaling of enemy levels
  • Abstract puzzle solving
  • Level cap
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Title: The Dwarf Run
Genre: Adventure, Indie, RPG
Developer:
Alexander Mirdzveli
Publisher:
Alexander Mirdzveli
Release Date: 21 Oct, 2015


Minimum:

  • OS: Windows XP
  • Processor: 2Ghz dual-core
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 4600
  • DirectX: Version 9.0a
  • Storage: 3 GB available space
  • English




    Know what this is, and the good and the bad, before you buy it. Then read DerWizard's review because it pretty much covers most of what I was going to say.

    Yeah, the camera is wiggy. Yeah my 11+ dex ranger with 83% hit chance misses eight times in a row and does minimal damage per hit. (*maybe the random number algorithm is borked. . . maybe) And yeah, some of the spells are half useless because some enemies are immune to some of them and others simply don't work the way you might think the work. Most of that can be dealt with by adjusting tactics or, in the event that you just can't buy a frigging hit, load and re-play the fight.

    It certainly is not perfect, but it's challenging and I have fun playing it. As often as the random number generator kicks me in the teeth (83% chance missing 7 or 8 times in a row. . . I know. I know. It happens, but it's annoying) I also have had success in some encounters by changing tactics. Many games reward the rinse\/repeat and don't think about it tactical combat style. This one, in some fights and encounters, does the opposite. It seems to reward you for doing different things. For example, I made one fight way, way easier by doing one simple thing. I went from getting stomped into the mud on the first attempt to an easy, easy win on the second. And this particular fight is known to be nasty. The walkthrough actually informs you that it's hard, and suggests using consumeable items. And no. I didn't cheat. I also read the walkthrough for that section *after* I finished the battle. Shame on you! (just kidding)

    Anyway, I like that a different approach to some fights can make the fight harder or easier depending on what you choose to do. It is not necessarily always required. If you want you can keep hammering away using the same tactics and *eventually* the random numbers will come up in your favour. Or you can change your tactics and make the fight a bit easier. Usually.

    I'm having fun with it. It was cheap. I've paid more and gotten less out of a lot of other games. It's challenging, but not always for the right reasons, however the dev (yeah, to the best of my knowledge it is one person) is tweaking game balance fairly frequently right now and added tips to the game reminding people that certain stats, like constitution, are essential to success later on.

    Perfect game? Not even close. Fun? Usually. Challenging and frustrating? Both, sometimes. Linear? Yup. Good story? Up to you to decide, I think it's pretty basic but does the trick. Good writing? Not particularly for me, but I read a *LOT*. The dialogue has made me laugh more than once. Great graphics? No... but they work. You can tell what things are supposed to be.

    Recommended? Yup, 'specially if you know what you're buying *and* get it on sale. I'd argue it's worth the base price, however if you're not sure just wait for the next sale.. Just a good solid game, old school elements but very smart humour. I liked the turn base combact as well, battles keep changing so there is always new tactics to test This game is not frustating at all if you have some experience on tactical RPGs, and its length is fair considering the cost (around 20 hours). If u like turn-based RPGs it would be a mistake not to get this one, Lots of fun. I'm only four hours in, but I'm really enjoying the game. At first, I was like Iceywind1980 and was about to give up on the game; it ttook me 30 minutes, or so, to get going and figure out how to play. Also, the default difficulty setting is "Difficult," but you can change it in game. The fusion of point-and-click and rpg is really succesful. Solving inventory puzzles, searching the enviroment, and talking to things is really just as essential to your progress as combat. The writing is very good and never fails to entertain; party dialogue also frequently gives subtle clues as to how to progress. The graphics and animations are good, for this type of game, and add to the enjoyment. The game runs pretty smoothly and load times are minimal. The rpg mechanics are pretty sophsticated for a modestly priced game like this; for instance, your characters earn combat experience based on how much damage they did in the fight. Also, turd zombies. A very enjoyable game.. Amazing game. I was skeptical when I launched it for a first time, and the feeling I had was that it was going to be another easy to play low rating game for an hour or two. What surprised me most is that despite the fact that the game is cheap, has low poly, lack of voice dialogue (it would be strange to have that for such a price though), it still feels great and plays much better than many other AAA games of the same genre. In fact, it feels like a quest, a parody, a mix of modern RPG and old school dungeon crawling at times, which in my opinion, is very interesting way of making a computer game.

    What I really enjoyed in this game is the game mechanics - I am not saying it is something new, but you cannot just hack and slash entire game without some strategy. Every move, every battle, every level up of your hero requires you to think twice. What is interesting is that, unlike many similar RPG games, this game is challenging, if not impossible at times (especially for people who never played RPG games before) - in fact, you may end up reloading a game several times after every single battle (!) because of the one mistake you made either in battle or (the worst) if you developed your characters wrong (and trust me, for a first time you will do this). So if anyone want to avoid the mistakes before they are made - do not follow a typical RPG paradigm - your heroes will be useless if you focus just on what is best for their classes in other games - thus, if you think STR and con are great for fighter, INT is only issue mage needs to solve, and good ranger only needs to have high DEX - then you will need a new keyboard because you will kill it by hitting the same reload button 1000 times. Again, universality is key in this game - this will be clear once you enter the pits.

    Second thing I liked in game is the sense of humour. I thought I saw everything of the genre but this game made me laugh so many times, I am still trying to understand how weird the situation can end up from a usual (as it seemed) dungeon crawling attempt. Yes - you have to be prepared to read the story, listen to your companions, and pay attention to details in order to really enjoy the game.

    9.5 \/ 10. I've just completed the game and overall I've had a pretty enjoyable experience.

    From reading other reviews you can probably tell that there's clearly a few imperfections in it and it a couple of ways it felt a little unfinished, but and this is a big but, I think that the positive by far outweigh the negative.

    The Downside
    - There's no voice acting, only written dialogue, but to be fair given the price of the game I'll actually take this, and no voice acting is actually better than bad voice acting
    - There's a couple of pathfinding bugs during battles (usually solved by moving the camera around or going in and out of inventory)
    - The arena battles go on and on and on (especially if you don't release that you can get through them quickly by not trying to complete the whole lot of them... it took my 18 rounds of a particular one, and I don't want to give spoilers but let\u2019s just say that a bit clearer sign posting would have made that it didn't)

    The Upside
    - The balance in the game is beautifully done, I think set loot drops play a big part of this, but at no point did I feel that battles were too hard or becoming too easy. I think this really shouldn't be underestimated in a game, at no point was Dwarf Run coming grindy for me, and as a result it's one of the few rpgs that I've played through to the end.
    - The story is fun, again without giving spoilers, it's different, it'll have you scratching your head a couple of times, and it's in some ways pretty simple, but put simply its engaging, it leave you always wanting to see around the next corner I was a lot more curious about where everything was going than in some AAA titles where you have to defeat the 9 lords of blah blah before finding out that they were just minions of the 12 gods of yada yada.
    - The levelling system actually makes you stop and think, it does something really really well which upon reflection make you wonder why other games haven't been doing it. For instance, a spell will cost you 1 point to learn, it might still only cost you 1 point to get a second copy of it, but the third copy might then cost you 2 points, a forth copy might be 3 points. The result it that you can't just one trick pony your way through battles, you have to have to plan a bit and make yourself a strategy in order to succeed.
    -Those arena battles end up being strangely addictive.

    So the verdict is clearly a thumbs up from it, I hope that we get to see more games from the same developer, a sequel perhaps, that said I also hope that any sequel we do get doesn't move away from the formula that's been set up here in the first Dwarf Run. Even with a bigger budget I hope that any follow up games retain what Dwarf Run has at its core, and that's Charm.
    . This is a quirky little turn-based RPG, that relies on little more than you mouse and your whit. It combines elements from point-click adventure games\/ and games like Grandia (where you hero has an option of running around, doing melee attacks, or a ranged attack. You have obsticles you have to overcome through discovery of items, as well as tough foes.

    In spirit it has a very old-school (probably through budget as well as choice) feel. There's no voice acting and the models\/enviroment are low-poly, but done so in a somewhat artful way.

    Pros:
    +Quirky looking dialogue, story.
    +Low PC demand
    +Interesting gameplay
    +Challenging gameplay

    Cons:
    +No grinding for easy playthrough (there seems to be no grind, the arrows\/ammo you get you can only get 1 time, and there's no way of grinding you characters up).
    +Challenging easy mode, even the easy mode can seem impossible at times. Especially if you leveled your characters wrong.


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